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Gamification as a Key Enabling Technology for Image Sensing and Content Tagging.

, and . IIMSS, page 503-513. Springer, (2016)

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A fusion method of geometric and topological features for boundary-based shape matching and retrieval., and . MMSP, page 217-220. IEEE, (2006)Shape Analysis for Augmented Topological Shape Descriptor., and . Eurographics (Short Papers), page 9-12. Eurographics Association, (2007)Game based technology to enhance the learning of history and cultural heritage., , , and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 451. ACM, (2009)Multi-Level Service Infrastructure for Geovisual Analytics in the Context of Territorial Management., , , and . Int. J. Inf. Technol. Syst. Approach, 3 (1): 57-71 (2010)Bridging Heritage and Tourist UX: A Socially-Driven Perspective., , and . IIMSS, page 515-523. Springer, (2016)Experience-Driven Framework for Technologically-Enhanced Environments: Key Challenges and Potential Solutions., and . IIMSS, page 537-546. Springer, (2016)QueryArch3D: Querying and Visualising 3D Models of a Maya Archaeological Site in a Web-Based Interface, , , , , and . Geoinformatics FCE CTU, 6 (0): 10--17 (December 2011)Leveraging data-driven and procedural methods for generating high-fidelity visualizations of real forests., , , and . Environ. Model. Softw., (2024)An empirical evaluation of enhanced teleportation for navigating large urban immersive virtual environments., and . Frontiers Virtual Real., (2022)Leveraging digital twin and game-engine for traffic simulations and visualizations., and . Frontiers Virtual Real., (March 2023)