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Playing checkers with your mind: An interactive multiplayer hardware game platform for brain-computer interfaces.

, , , and . EMBC, page 1650-1653. IEEE, (2014)

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A Classifier for Improving Cause and Effect in SSVEP-based BCIs for Individuals with Complex Communication Disorders., , , , and . ICASSP, page 970-974. IEEE, (2021)Sequential selection of window length for improved SSVEP-based BCI classification., , , , and . EMBC, page 7060-7063. IEEE, (2013)An Unsupervised Channel-Selection Method for SSVEP-based BCI Systems., , , , and . UEMCON, page 626-632. IEEE, (2018)Improving BCI-based Color Vision Assessment Using Gaussian Process Regression., , , , and . ICASSP, page 1306-1310. IEEE, (2022)A brain-machine interface to navigate mobile robots along human-like paths amidst obstacles., , and . IROS, page 4084-4089. IEEE, (2012)metaID: A Metamer Identification Algorithm for Improving BCI-based Color Vision Assessment., , and . ACSCC, page 573-577. IEEE, (2021)Recursive PID controller for automatically adjusting M-wave size during H-reflex operant conditioning., , , , , and . NER, page 1079-1082. IEEE, (2021)Playing checkers with your mind: An interactive multiplayer hardware game platform for brain-computer interfaces., , , and . EMBC, page 1650-1653. IEEE, (2014)Automating visual feedback in H-reflex operant conditioning studies: Feasibility and first steps., , , , , , and . NER, page 1-4. IEEE, (2023)Optimizing stimulation frequency for BCI-based color vision assessment: Preliminary results., , , and . NER, page 1-4. IEEE, (2023)