Author of the publication

Virtual and Augmented Reality in Everyday Context (VARECo).

, , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2018)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Psycholinguisitic Experiments in 3D, and . Poster at the Interdisciplinary College 2005, (2005)Ein Experiment zur Koordination von Objektbezeichnungen im Dialog, , , and . Kognitionsforschung 2007 - Beiträge zur 8. Jahrestagung der Gesellschaft für Kognitionswissenschaft, page 41-42. Aachen, Gesellschaft für Kognitionswissenschaft, Shaker Verlag, (March 2007)TrainAR: An Open-Source Visual Scripting-Based Authoring Tool for Procedural Mobile Augmented Reality Trainings., , and . Inf., 14 (4): 219 (April 2023)Real-Time Aspects of VR Systems., , , , and . Virtual and Augmented Reality, (2022)Project Heb@AR: Exploring handheld Augmented Reality training to supplement academic midwifery education., , , , , , , , and . DeLFI, volume P-308 of LNI, page 103-108. Gesellschaft für Informatik e.V., (2020)Adapting virtual trainings of applied skills to cognitive processes in medical and health care education within the DiViFaG project., and . DeLFI, volume P-308 of LNI, page 355-356. Gesellschaft für Informatik e.V., (2020)AR-glasses-based attention guiding for complex environments: requirements, classification and evaluation., and . PETRA, page 31:1-31:10. ACM, (2020)Deictic object reference in task-oriented dialogue, , , , and . Situated Communication, Mouton de Gruyter, Berlin, (2006)Situated processing of elliptical instructions: An eye-tracking study, , and . Poster at the 12th Annual Conference on Architectures and Mechanisms for Language Processing, (2006)EyeMRTK: a toolkit for developing eye gaze interactive applications in virtual and augmented reality., and . ETRA, page 76:1-76:5. ACM, (2019)