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Ontology-based Analysis of Game Designs for Software Refactoring.

, and . CSEDU (1), page 24-35. SciTePress, (2019)

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Deconstructing the Refactoring Process from a Problem-solving and Decision-making Perspective., and . ICSOFT, page 397-406. SciTePress, (2018)Development of a GQM-based Technique for Assessing DevOps Maturity., and . KMIS, page 117-129. SCITEPRESS, (2020)A Card Game for Learning Software-Refactoring Principles.. GamiLearn, volume 2497 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)SE-Games 2020: 1st International Workshop on Games for Software Engineering Education and Training., and . CSEE&T, page 1-2. IEEE, (2020)Deriving UML-based specifications of inter-component interactions from runtime tests., , and . SAC, page 1573-1575. ACM, (2016)Serious Refactoring Games., and . HICSS, page 1-10. ScholarSpace, (2019)RefacTutor: An Interactive Tutoring System for Software Refactoring., , and . CSEDU (Selected Papers), volume 1220 of Communications in Computer and Information Science, page 236-261. Springer, (2019)An Approach for the Semi-automated Derivation of UML Interaction Models from Scenario-based Runtime Tests., , and . ICSOFT-EA, page 229-240. SciTePress, (2015)Ontology-Based Analysis and Design of Educational Games for Software Refactoring., and . CSEDU (Selected Papers), volume 1220 of Communications in Computer and Information Science, page 602-628. Springer, (2019)Ontology-based Analysis of Game Designs for Software Refactoring., and . CSEDU (1), page 24-35. SciTePress, (2019)