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Guiding Neural Story Generation with Reader Models.

, , , , , and . EMNLP (Findings), page 7087-7111. Association for Computational Linguistics, (2022)

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A Python Engine for Teaching Artificial Intelligence in Games.. CoRR, (2015)Enter the Matrix: A Virtual World Approach to Safely Interruptable Autonomous Systems., and . CoRR, (2017)Combinets: Learning New Classifiers via Recombination., and . CoRR, (2018)Open-World Planning for Story Generation., and . IJCAI, page 1719-1720. Professional Book Center, (2005)Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning, and . (2018)cite arxiv:1812.01628Comment: Proceedings of NAACL-HLT 2019.Incorporating Authorial Intent into Generative Narrative Systems.. AAAI Spring Symposium: Intelligent Narrative Technologies II, page 91-94. AAAI, (2009)REACT: intelligent authoring of social skills instructional modules for adolescents with high-functioning Autism., , , and . ACM SIGACCESS Access. Comput., (2011)From Linear Story Generation to Branching Story Graphs., and . IEEE Computer Graphics and Applications, 26 (3): 23-31 (2006)Temporal Game Challenge Tailoring., and . IEEE Trans. Comput. Intellig. and AI in Games, 7 (4): 336-346 (2015)Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space, and . Proceedings of the International Joint Conference on Artificial Intelligence. Workshop on Computational Creativity, Edinburgh, Scotland, (2005)