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No more wimps: designing interfaces for the real world.. CHINZ, page 5-8. ACM, (2003)Model Augmented Reality Curriculum., , , , , , , , , and 1 other author(s). ITiCSE-WGR, page 131-149. ACM, (2020)MagicBook: transitioning between reality and virtuality., , and . CHI Extended Abstracts, page 25-26. ACM, (2001)CoSense: Creating Shared Emotional Experiences., , , and . CHI Extended Abstracts, page 2007-2012. ACM, (2015)The Glass Class: Designing Wearable Interfaces., and . CHI Extended Abstracts, page 2487-2488. ACM, (2015)Towards understanding balancing in exertion games., , , , and . Advances in Computer Entertainment, page 10:1-10:8. ACM, (2014)Investigating the use of Different Visual Cues to Improve Social Presence within a 360 Mixed Reality Remote Collaboration., , , and . VRCAI, page 4:1-4:9. ACM, (2019)More sketchy, more AR, more fun!, , and . SIGGRAPH Posters, page 34. ACM, (2005)Effects of Manipulating Physiological Feedback in Immersive Virtual Environments., , , and . CHI PLAY, page 101-111. ACM, (2018)Augmented reality micromachines., , and . SIGGRAPH Asia Emerging Technologies, page 21:1. ACM, (2011)