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Batmen beyond: Natural 3D manipulation with the BatWand., , , , and . 3DUI, page 258-259. IEEE Computer Society, (2017)Batmen X The Puzzler - Escaping AR's Drawbacks with Augmented Virtuality and Low Cost Sensors., , , , , , , and . VR, page 1417-1418. IEEE, (2019)OrbeVR: a handheld concave spherical virtual reality display., , , , , , , , , and . SIGGRAPH Emerging Technologies, page 19:1-19:2. ACM, (2017)Batmen Forever: Unified Virtual Hand Metaphor for Consumer VR Setups., , , and . VR, page 854-855. IEEE Computer Society, (2018)Integrated approach for geometric modeling and interactive visual analysis of grain structures., , , and . Comput. Aided Des., (2018)The Eye of the Beholder - Experiencing ASD Through a VR Play., , , , , , , , , and . VR Workshops, page 527-528. IEEE, (2020)VR training for critical tasks - assembling the INSPIRE emergency pulmonary ventilator for COVID-19 treatment., , , , and . VR Workshops, page 699-700. IEEE, (2021)A Virtual Musical Instrument for 3D Performance with Short Gestures: Exploring Mapping Strategies with Virtual Reality., , , and . CMMR, volume 10525 of Lecture Notes in Computer Science, page 301-315. Springer, (2016)