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IT-Supported request management for clinical radiology: Analyzing Requirements through Contextual Interviews., , , , и . MuC, стр. 120-124. ACM, (2021)Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief., , , , и . VS-GAMES, стр. 1-4. IEEE, (2019)VR-Assisted vs Video-Assisted Teacher Training, , , , , и . Proceedings of the 25th IEEE Virtual Reality conference (VR '18), стр. 625-626. IEEE, (2018)Congruence and Plausibility, Not Presence: Pivotal Conditions for XR Experiences and Effects, a Novel Approach., и . Frontiers Virtual Real., (2022)Develop your strengths by gaming: Towards an inventory of gamificationable skills, и . Proccedings der INFORMATIK 2013, 43. Jahrestagung der Gesellschaft für Informatik, Workshop Virtuelle Welten und Gamification, (2013)Breaking Bad Behaviours: A New Tool for Learning Classroom Management using Virtual Reality, , , , , и . Frontiers in ICT, (2016)A Subjective Quality Assessment of Temporally Reprojected Specular Reflections in Virtual Reality., , и . VRW, стр. 825-826. IEEE, (2023)The Impact of Implicit and Explicit Feedback on Performance and Experience during VR-Supported Motor Rehabilitation., , , , , и . VR, стр. 382-391. IEEE, (2021)Teaching and Learning in Social Mixed Reality Focusing on Transcultural Education: Pre-Service Teachers' Perspectives, , , и . Proceedings of Society for Information Technology & Teacher Education International Conference 2024, стр. 136-145. Las Vegas, Nevada, United States, Association for the Advancement of Computing in Education (AACE), (апреля 2024)Does Distance Matter? Embodiment and Perception of Personalized Avatars in Relation to the Self-Observation Distance in Virtual Reality, , , , , , , и . Frontiers in Virtual Reality, (2022)