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Measuring interest in linear single player FPS games., , and . SIGGRAPH ASIA (Sketches), page 3:1-3:2. ACM, (2010)An Interactive Sketch-based Modeling System using a Topology Library and Subdivision Methods., , and . SBM, page 89-98. Eurographics Association, (2005)Construction trial of a practical education curriculum for game development by industry-university collaboration in Japan., , , , , , , , and . Comput. Graph., 34 (6): 791-799 (2010)Analyses of Graphical Features of Textiles by Human Impressions., , , , , and . MVA, page 307-310. (1994)Construction trial of a practical education curriculum for game development by industry/university collaboration., , , , , , , , and . SIGGRAPH ASIA Educators Program, ACM, (2009)Textured splat based rendering for stylized shading., , , and . I3D, page 21:1-21:2. ACM, (2017)Analyzing the relationship between pressure sensitivity and player experience., , and . VRCAI, page 9:1-9:8. ACM, (2018)Freehand sketch system for 3D geometric modelling., , , , , and . Shape Modeling International, page 55-62. IEEE Computer Society, (1997)An Analysis of Indonesian Traditional "Wayang Kulit" Puppet 3D Shapes Based on Their Roles in the Story., , , and . Culture and Computing, page 147-148. IEEE Computer Society, (2011)Local Subdivision Process with Doo-Sabin Subdivision Surfaces., and . Shape Modeling International, page 7-12. IEEE Computer Society, (2002)