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Experience-Oriented and Product-Oriented Evaluation: Psychological Need Fulfillment, Positive Affect, and Product Perception.

, , , , and . Int. J. Hum. Comput. Interact., 31 (8): 530-544 (2015)

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Process Documentation in Sloyd: Pilot Study of the 'Talking Tools' Application., , , , and . Int. J. Interact. Mob. Technol., 9 (3): 11-17 (2015)Applying Experience Design to Facilitate Wellbeing and Social Inclusion of Older Adults., , and . IxD&A, (2018)'Talking Tools': Sloyd Processes Become Multimodal Stories with Smartphone Documentation., , , , and . Int. J. Mob. Blended Learn., 6 (2): 41-57 (2014)Approaches and Strategies for Choice of Actions in Self-Paced E-Learning in the Workplace.. Int. J. Adv. Corp. Learn., 2 (1): 56-61 (2009)How do B2B companies motivate participation in online innovation?, and . MindTrek, page 119-124. ACM, (2012)Who's got the power? Unpacking three typologies of teacher practice in one-to-one computing classrooms in Finland., and . Comput. Educ., (2022)Experience as a starting point of designing transmedia content., , and . EuroITV, page 249-252. ACM, (2011)Triangulating methods for exploring the link between user experience and e-learning.. MindTrek, page 171-177. ACM, (2010)Doing It Right: Combining Edutainment Format Development and Research., , , and . Trans. Edutainment, (2009)Designing for Suburban Social Inclusion: A Case of Geo-Located Storytelling., , , and . IxD&A, (2015)