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A behavior model for improving realism in a VR team sport., , and . RO-MAN, page 349-355. IEEE, (2021)Authentic Assessment of Programme Learning Outcomes in Infocomm Technology., , and . TALE, page 1-7. IEEE, (2023)A Novel Learning-Based Framework for Detecting Interesting Events in Soccer Videos., , , , , and . ICVGIP, page 119-125. IEEE Computer Society, (2008)User guided generation of corroded objects., , , and . ICVGIP, page 89:1-89:8. ACM, (2016)Time-scaled interactive object-driven multi-party VR., , , , and . Vis. Comput., 34 (6-8): 887-897 (2018)A Framework for QoS and Power Management in a Service Cloud Environment with Mobile Devices., , , , , , , and . SOSE, page 236-243. IEEE Computer Society, (2010)Simulation and Rendering of Pitting Corrosion., , and . ICVGIP, page 38:1-38:8. ACM, (2014)Communication minimization for in-network processing in body sensor networks: A buffer assignment technique., , , and . DATE, page 358-363. IEEE, (2009)Exploring Team-based Classroom Experiences in Virtual Reality., , , , , and . TALE, page 1-8. IEEE, (2023)Data Analysis for Curriculum Alteration in Information Communication Technology., , and . TALE, page 513-518. IEEE, (2021)