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Combining Z-buffer Engines for Higher-Speed Rendering.. Advances in Computer Graphics Hardware, page 171-182. Springer, (1988)The pixelflow texture and image subsystem.. Comput. Graph., 20 (4): 491-502 (1996)PixelFlow: high-speed rendering using image composition., , and . SIGGRAPH, page 231-240. ACM, (1992)Near real-time CSG rendering using tree normalization and geometric pruning., , , and . IEEE Computer Graphics and Applications, 9 (3): 20-28 (1989)PixelFlow: The Realization., , , , , , and . Workshop on Graphics Hardware, page 57-67. The Eurographics Association, (1997)Real-Time Programmable Shading., , , and . SI3D, page 59-66, 207. ACM, (1995)A sorting classification of parallel rendering., , , and . IEEE Computer Graphics and Applications, 14 (4): 23-32 (1994)The PixelFlow Texture and Image Subsystem.. Workshop on Graphics Hardware, page 3-13. The Eurographics Association, (1995)Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories., , , , , , , , , and . SIGGRAPH, page 79-88. ACM, (1989)Logarithmic perspective shadow maps., , , , and . ACM Trans. Graph., 27 (4): 106:1-106:32 (2008)