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A neuromorphic control module for real-time vergence eye movements on the iCub robot head.

, , , , and . Humanoids, page 543-550. IEEE, (2011)

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A Stereoscopic Augmented Reality System for the Veridical Perception of the 3D Scene Layout., , , , , and . VISAPP (2), page 15-23. SciTePress, (2012)Studying Natural Human-computer Interaction in Immersive Virtual Reality: A Comparison between Actions in the Peripersonal and in the Near-action Space., , and . VISIGRAPP (2: HUCAPP), page 108-115. SciTePress, (2018)A phase-based stereo vision system-on-a-chip., , , , and . Biosyst., 87 (2-3): 314-321 (2007)Local Feature Extraction in Log-Polar Images., and . ICIAP (1), volume 9279 of Lecture Notes in Computer Science, page 410-420. Springer, (2015)A geometric model of spatial distortions in virtual and augmented environments., and . IPAS, page 55-60. IEEE, (2018)Advances in Human-Computer Interactions: Methods, Algorithms, and Applications., , , and . Comput. Intell. Neurosci., (2018)Phase-Based Binocular Perception of Motion in Depth: Cortical-Like Operators and Analog VLSI Architectures., , , and . EURASIP J. Adv. Signal Process., 2003 (7): 690-702 (2003)Detection of 3D position of eyes through a consumer RGB-D camera for stereoscopic mixed reality environments., , , , , , and . IC3D, page 1-8. IEEE, (2014)Going to a Virtual Supermarket: Comparison of Different Techniques for Interacting in a Serious Game for the Assessment of the Cognitive Status., , , and . ICIAP Workshops, volume 10590 of Lecture Notes in Computer Science, page 281-289. Springer, (2017)Assessment of stereoscopic depth perception in augmented reality environments based on low-cost technologies., , , , , , and . APGV, page 111. ACM, (2011)