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Spatial Interaction in a Multiuser Immersive Instrument., , , , and . IEEE Computer Graphics and Applications, 33 (6): 14-20 (2013)Composition for conductor and audience: new uses for mobile devices in the concert hall., and . UIST (Adjunct Volume), page 65-66. ACM, (2011)SCUBA: Focus and Context for Real-Time Mesh Network Health Diagnosis., , , , and . PAM, volume 4979 of Lecture Notes in Computer Science, page 162-171. Springer, (2008)Sphere in Hand: Exploring Tangible Interaction with Immersive Spherical Visualizations., , , and . VR, page 912-913. IEEE, (2019)A study of dynamic information display and decision-making in abstract trust games., , , , , and . Int. J. Hum. Comput. Stud., (2018)Immersive full-surround multi-user system design., , , , , , , and . Comput. Graph., (2014)Relative Effects of Real-world and Virtual-World Latency on an Augmented Reality Training Task: An AR Simulation Experiment., , , and . Frontiers ICT, (2016)Extreme field-of-view for head-mounted displays., , , , and . 3DTV-Conference, page 1-4. IEEE, (2017)Augmented reality: principles and practice., and . SIGGRAPH Courses, page 6:1. ACM, (2016)Bridging the Gaps: Hybrid Tracking for Adaptive Mobile Augmented Reality., , and . Applied Artificial Intelligence, 18 (6): 477-500 (2004)