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Другие публикации лиц с тем же именем

The Impact of a Custom Electromyograph (EMG) Controller on Player Enjoyment of Games Designed to Teach the Use of Prosthetic Arms., , , и . The Computer Games Journal, 7 (2): 131-147 (2018)chromactive - Tangibility of Digital Information as an Interactive, Material Experience.. TEI, стр. 531-533. ACM, (2019)inflorescence - a tangible audio-visual installation.. SIGGRAPH Labs, стр. 7:1-7:2. ACM, (2023)Virtual Reality Training to Enhance Motor Skills., , и . HCI (9), том 10909 из Lecture Notes in Computer Science, стр. 393-402. Springer, (2018)Utilizing Digital Game Environments for Training Prosthetic Use., , и . HCI (10), том 9740 из Lecture Notes in Computer Science, стр. 481-489. Springer, (2016)Developing and Training Multi-gestural Prosthetic Arms., , , , и . HCI (9), том 10909 из Lecture Notes in Computer Science, стр. 427-437. Springer, (2018)SuperJam: Participatory Design for Accessible Games., , , и . HCI (10), том 10280 из Lecture Notes in Computer Science, стр. 339-348. Springer, (2017)Usability testing games for prosthetic training., , , и . SeGAH, стр. 1-7. IEEE, (2018)