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Creating a Feedback Loop Between Persona Development and User Research Towards Better Technology Acceptance.

, , , , , , , , and . HCI (41), volume 12423 of Lecture Notes in Computer Science, page 282-298. Springer, (2020)

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A Scoping Review of Augmented/Virtual Reality Health and Wellbeing Interventions for Older Adults: Redefining Immersive Virtual Reality., , , , , and . Frontiers Virtual Real., (2021)A New Approach for Ageing at Home: The CAPTAIN System., , , , , , , , , and 10 other author(s). MedInfo, volume 264 of Studies in Health Technology and Informatics, page 1704-1705. IOS Press, (2019)Recognition of Activities of Daily Living in natural ät home" scenario for assessment of Alzheimer's disease patients., , , , and . ICME Workshops, page 1-6. IEEE Computer Society, (2015)Extending Exergame-Based Physical Activity for Older Adults: The e-Coaching Approach for Increased Adherence., , , , and . ICT4AgeingWell (Selected Papers), volume 982 of Communications in Computer and Information Science, page 108-125. Springer, (2018)COLAEVA: Visual Analytics and Data Mining Web-Based Tool for Virtual Coaching of Older Adult Populations., , , , , , , , , and 6 other author(s). Sensors, 21 (23): 7991 (2021)Shaping technologies for older adults with and without dementia: Reflections on ethics and preferences., , and . Health Informatics J., 26 (4): 3215-3230 (2020)Creating a Feedback Loop Between Persona Development and User Research Towards Better Technology Acceptance., , , , , , , , and . HCI (41), volume 12423 of Lecture Notes in Computer Science, page 282-298. Springer, (2020)