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To Add or Not to Add Game Elements? Exploring the Effects of Different Cognitive Task Designs Using Eye Tracking.

, , , , and . IEEE Trans. Learn. Technol., 13 (4): 847-860 (2020)

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Efficacy of the 4F Feedback Model: A Game-Based Assessment in University Education., , , , , , , , , and . Inf., 14 (2): 99 (February 2023)The strength and direction of the difficulty adaptation affect situational interest in game-based learning., , , , and . Comput. Educ., (2023)Flow experience in game based learning - a systematic literature review., , , and . Int. J. Serious Games, (2017)Does the emotional design of scaffolds enhance learning and motivational outcomes in game-based learning?, , , and . J. Comput. Assist. Learn., 39 (1): 77-93 (February 2023)Are Game Elements Fueling Learners' Motivation via Positive Affect?, , , and . GALA, volume 14475 of Lecture Notes in Computer Science, page 234-243. Springer, (2023)Exerbraining for Schools: Combining Body and Brain Training., , and . VS-GAMES, volume 15 of Procedia Computer Science, page 163-173. Elsevier, (2012)Exploring characteristics of students' emotions, flow and motivation in a math game competition., , and . GamiFIN, volume 2186 of CEUR Workshop Proceedings, page 20-29. CEUR-WS.org, (2018)Effect of Whole-Body Movement on Performance and Efficiency: A Comparison of Three Controlling Methods for a Math Game., and . GALA, volume 11899 of Lecture Notes in Computer Science, page 501-511. Springer, (2019)Teaching Educational Game Design: Expanding the Game Design Mindset with Instructional Aspects., and . GALA, volume 11899 of Lecture Notes in Computer Science, page 103-113. Springer, (2019)Flow framework for analyzing the quality of educational games., , , and . Entertain. Comput., 5 (4): 367-377 (2014)