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A preliminary fuzzy cognitive map - based desicion support tool for geriatric depression assessment.

, , , , and . FUZZ-IEEE, page 1-8. IEEE, (2013)

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A preliminary fuzzy cognitive map - based desicion support tool for geriatric depression assessment., , , , and . FUZZ-IEEE, page 1-8. IEEE, (2013)Moving from lab testing of Active & Healthy Ageing technologies to real-life implementation., , , , and . PETRA, page 74. ACM, (2016)Using affective avatars and rich multimedia content for education of children with autism., , , , and . PETRA, ACM, (2009)Exergames for Assessment in Active and Healthy Aging - Emerging Trends and Potentialities., , and . ICT4AgeingWell, page 325-330. SCITEPRESS, (2015)Developing ambient assisted living technologies exploiting potential of user-centred co-creation and agile methodology: the CAPTAIN project experience., , , , , , , , and . J. Ambient Intell. Humaniz. Comput., 15 (5): 2661-2676 (May 2024)Editorial: Coaching Systems for Health and Well-Being., , , and . Frontiers Digit. Health, (2021)On the classification of emotional biosignals evoked while viewing affective pictures: an integrated data-mining-based approach for healthcare applications., , , , , , , , , and . IEEE Trans. Inf. Technol. Biomed., 14 (2): 309-318 (2010)Evaluation of user satisfaction and usability of a mobile app for smoking cessation., , , , , , , , , and . Comput. Methods Programs Biomed., (2019)Active and healthy ageing for Parkinson's disease patients' support: A user's perspective within the i-PROGNOSIS framework., , , , , , , , , and 17 other author(s). TISHW, page 16:1-16:8. IEEE, (2016)Exploring health profiles from physical and cognitive serious game analytics., , , and . TISHW, page 1-6. IEEE, (2018)