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Reliable Switching Mechanism for Low Cost Multi-screen Eye Tracking Devices via Deep Recurrent Neural Networks.

, , , , , , , , , and . SMC, page 3492-3497. IEEE, (2018)

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Real-Time Team Performance and Workload Prediction From Voice Communications., , , , and . IEEE Access, (2022)Investigating the Shared Visual Context in Distributed Collaborative Work., , , and . ACIS-ICIS, page 912-917. IEEE Computer Society, (2007)MUSTe method for quantifying virtual environment training system efficacy., , and . OZCHI, volume 411 of ACM International Conference Proceeding Series, page 305-308. ACM, (2009)Evaluating Operator Training Performance Using Recurrence Quantification Analysis of Autocorrelation Transformed Eye Gaze Data., , , , , and . Hum. Factors, 66 (3): 818-838 (March 2024)Super class AB-AB bulk-driven folded cascode OTA., , , and . Integr., (2018)The impact of self-efficacy and perceived system efficacy on effectiveness of virtual training systems., , and . Behav. Inf. Technol., 33 (1): 16-35 (2014)PSFNet: A Deep Learning Network for Fake Passport Detection., , , and . IEEE Access, (2022)Human Performance Measures for Interactive Haptic-Audio-Visual Interfaces., , , and . IEEE Trans. Haptics, 6 (1): 46-57 (2013)User-Centered Evaluation of a Virtual Environment Training System: Utility of User Perception Measures., , , and . HCI (13), volume 5622 of Lecture Notes in Computer Science, page 196-205. Springer, (2009)Knowledge Visualization for Engineered Systems., , and . KES (1), volume 6276 of Lecture Notes in Computer Science, page 5-13. Springer, (2010)