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Won by a Head: A Platform Comparison of Smart Object Linking in Virtual Environments., , , , , and . ICAT-EGVE, page 17-20. Eurographics Association, (2017)Experimental Evaluation of Sketching on Surfaces in VR., , , , , and . CHI, page 5643-5654. ACM, (2017)The pen is mightier: understanding stylus behaviour while inking on tablets., , , and . Graphics Interface, page 193-200. Canadian Information Processing Society / ACM, (2014)Tabletops in motion: the kinetics and kinematics of interactive surface physical therapy., , and . CHI Extended Abstracts, page 2351-2356. ACM, (2012)Learning and performance with gesture guides., and . CHI, page 1109-1118. ACM, (2013)RetroFab: A Design Tool for Retrofitting Physical Interfaces using Actuators, Sensors and 3D Printing., , , and . CHI, page 409-419. ACM, (2016)Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture., , , , , , and . CHI, page 199:1-199:13. ACM, (2021)"I don't want to feel like I'm working in a 1960s factory": The Practitioner Perspective on Creativity Support Tool Adoption., , , and . CHI, page 379:1-379:18. ACM, (2022)Geppetto: Enabling Semantic Design of Expressive Robot Behaviors., , , , , , and . CHI, page 369. ACM, (2019)Ivy: Exploring Spatially Situated Visual Programming for Authoring and Understanding Intelligent Environments., , , , , and . Graphics Interface, page 156-162. Canadian Human-Computer Communications Society / ACM, (2017)