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An Integrated Approach of Human Oriented Interactions with Complexity.

, , and . HCI (5), volume 10275 of Lecture Notes in Computer Science, page 247-265. Springer, (2017)

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Optimizing Usability Studies by Complementary Evaluation Methods., , and . BCS HCI, British Computer Society, (2014)Comparing Mixed Interactive Systems for Navigating 3D Environments in Museums., , and . DSV-IS, volume 5136 of Lecture Notes in Computer Science, page 15-28. Springer, (2008)Scenario-based VR Framework for Product Design., , , , and . VISIGRAPP (1: GRAPP), page 219-226. SCITEPRESS, (2020)Tactile camera vs. tangible camera: taking advantage of small physical artefacts to navigate into large data collection., , , , and . NordiCHI, page 373-382. ACM, (2010)Effizientere Usability Evaluationen mit gemischten Prozessen., , and . MuC, page 271-280. Oldenbourg Verlag, (2010)Identifying User eXperiencing Factors along the Development Process: A Case Study., , and . I-UxSED, volume 922 of CEUR Workshop Proceedings, page 37-42. CEUR-WS.org, (2012)Evaluation of ergonomic criteria to categorise use problems induced by complexity phenomenon., , , and . Erog'IA, page 8:1-8:10. ACM, (2018)Scenario-based VR Application for Collaborative Design., , , , and . VISIGRAPP (1: GRAPP), page 237-244. SCITEPRESS, (2021)Combining interviews and scales in the multidimensional evaluation of user experience: a case study in 3D games., , and . ECCE, page 157-160. Universitätsdruckerei Rostock, Germany / ACM, (2011)Ergonomic criteria adapted to human virtual environment interaction., and . IHM, volume 51 of ACM International Conference Proceeding Series, page 24-31. ACM, (2003)