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Learning About the Heritage of Tinian Marble Crafts with a Location-Based Mobile Game and Tour App.

, , , , , , and . EuroMed, volume 12642 of Lecture Notes in Computer Science, page 377-388. Springer, (2020)

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Visualising logic programs in virtual worlds., , , and . VRST, page 186-187. ACM, (1999)Designing a Support Tool for Creative Advertising by Mining Collaboratively Tagged Ad Video Content: The Architecture of PromONTotion., , , and . AIAI, volume 412 of IFIP Advances in Information and Communication Technology, page 10-19. Springer, (2013)A Task Definition Language for Virtual Agents., and . WSCG, (2003)Personalization of Content in Virtual Exhibitions., , , , and . SAMT, volume 4816 of Lecture Notes in Computer Science, page 172-184. Springer, (2007)A platform for virtual museums with personalized content., , , , and . Multimedia Tools Appl., 42 (2): 139-159 (2009)The Effect of Tangible Augmented Reality Interfaces on Teaching Computational Thinking: A Preliminary Study., and . ICL (1), volume 916 of Advances in Intelligent Systems and Computing, page 673-684. Springer, (2018)Teaching HCI with a studio approach: lessons learnt., , , and . PCI, page 282-287. ACM, (2018)Dissemination of Intangible Cultural Heritage Using a Multi-agent Virtual World., , and . DCH@ICE/ITMC, volume 10754 of Lecture Notes in Computer Science, page 197-207. Springer, (2017)Exploring costume-avatar interaction in digital dance experiences., and . MOCO, page 5:1-5:6. ACM, (2022)A Kinesthetic Approach to Digital Heritage Using Leap Motion: The Cycladic Sculpture Application., , , and . VS-GAMES, page 1-8. IEEE Computer Society, (2016)