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INDCOR white paper on the Design of Complexity IDNs., , , , , , , , , and 14 other author(s). CoRR, (2023)TOG: A Model for Innovation-Centric Design in Games and Expressive Interactive Media., and . Trans. Digit. Games Res. Assoc., (2021)Bleed-in, Bleed-out A Design Case in Board Game Therapy.. DiGRA Conference, Digital Games Research Association, (2018)Interactive Digital Narratives (IDN) as Representations of Complexity: Lineage, Opportunities and Future Work., , and . ICIDS, volume 13138 of Lecture Notes in Computer Science, page 488-498. Springer, (2021)INDCOR white paper 1: A shared vocabulary for IDN (Interactive Digital Narratives)., , , and . CoRR, (2020)Interactive Painting Volumetric Cloud Scenes with Simple Sketches Based on Deep Learning., , , , and . HSI, page 1-6. IEEE, (2022)When Has Theory Ever Failed Us? - Identifying Issues with the Application of Theory in Interactive Digital Narrative Analysis and Design., and . ICIDS (1), volume 14383 of Lecture Notes in Computer Science, page 21-37. Springer, (2023)Good moods: outlook, affect and mood in dynemotion and the mind module., and . Future Play, page 1-8. ACM, (2008)The Pataphysic Institute.. AIIDE, The AAAI Press, (2010)Language Models for Procedural Content Generation, , , , , , , and . Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 34-37 (January 2023)