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Accessibility in digital television: designing remote controls.

, , , , and . IEEE Trans. Consumer Electron., 58 (2): 605-611 (2012)

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Accessibility in digital television: designing remote controls., , , , and . IEEE Trans. Consumer Electron., 58 (2): 605-611 (2012)Electromyography and Augmented Reality for Motor Rehabilitation., , , and . SVR, page 43-49. IEEE Computer Society, (2017)Design of exergames controlled by wearable devices for sensorimotor skills: a framework proposal., , , , , and . SeGAH, page 1-8. IEEE, (2022)Development and Usability Evaluation of an Configurable Educational Game for the Visually Impaired., , , and . GEM, page 1-9. IEEE, (2018)System of Upper Limb Motor Rehabilitation Training Using Leap Motion and Gear VR in Sessions of Home Game Therapy., , and . ISCC, page 1097-1102. IEEE, (2019)Gear VR and leap motion sensor applied in virtual rehabilitation for manual function training: an opportunity for home rehabilitation., , , and . REHAB, page 148-151. ACM, (2019)Educadaisy: Accessible digital didactic book on tablets for people with visual impairment., , , , and . ICCE, page 78-79. IEEE, (2015)Usability in virtual reality: evaluating user experience with interactive archaeometry tools in digital simulations., , , and . Multim. Tools Appl., 79 (5-6): 3425-3447 (2020)Virtual Stage: An Immersive Musical Game for People with Visual Impairment., , , , , and . SBGames, page 135-141. IEEE Computer Society, (2015)Perception of Health Professional about Clinical Utility of an Augmented Reality Musical System to Motor and Cognitive Rehabilitation., , , , and . SVR, page 71-79. IEEE Computer Society, (2014)