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Integrative General Intelligence for Controlling Game AI in a Minecraft-Like Environment.

, , , , , , , and . BICA, volume 233 of Frontiers in Artificial Intelligence and Applications, page 124-129. IOS Press, (2011)

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Integrative General Intelligence for Controlling Game AI in a Minecraft-Like Environment., , , , , , , and . BICA, volume 233 of Frontiers in Artificial Intelligence and Applications, page 124-129. IOS Press, (2011)From Specialized Syntax to General Logic: The Case of Comparatives., , , , , and . AGI, volume 9205 of Lecture Notes in Computer Science, page 301-309. Springer, (2015)Cognitive Synergy between Procedural and Declarative Learning in the Control of Animated and Robotic Agents Using the OpenCogPrime AGI Architecture., , , , , , , and . AAAI, page 1436-1441. AAAI Press, (2011)Pattern Mining for General Intelligence: The FISHGRAM Algorithm for Frequent and Interesting Subhypergraph Mining., , , , , , , and . AGI, volume 7716 of Lecture Notes in Computer Science, page 189-198. Springer, (2012)The cogprime architecture for embodied Artificial General Intelligence., , , , , , , and . CIHLI, page 60-67. IEEE, (2013)Object/gesture recognition software in the "China Brain Project"., , , , , and . IEEE ICCI, page 40-45. IEEE Computer Society, (2010)Syntax-Semantic Mapping for General Intelligence: Language Comprehension as Hypergraph Homomorphism, Language Generation as Constraint Satisfaction., , , , , , , , and . AGI, volume 7716 of Lecture Notes in Computer Science, page 158-167. Springer, (2012)