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A review of games designed to improve introductory computer programming competencies.

, , and . FIE, page 1-7. IEEE Computer Society, (2014)

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Learning Analytics Model in a Casual Serious Game for Computer Programming Learning., , and . SGAMES, volume 176 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 36-44. Springer, (2016)Towards an Augmented Reality Application to Support Civil Defense in Visualizing the Susceptibility of Flooding Risk in Brazilian Urban Areas., , , and . ICCSA (Workshops 2), volume 13378 of Lecture Notes in Computer Science, page 494-506. Springer, (2022)Evaluation of an Instrument to Identify Factors that Impact the Motivation and Engagement of Undergraduate Students in Computing., , , , and . FIE, page 1-9. IEEE, (2018)FuzzyStudio: A Web Tool for Modeling and Simulation of Fuzzy Systems., , , and . BRACIS, page 306-311. IEEE Computer Society, (2014)Identification of Pre-University Factors that Affect the Initial Motivation of Students in Computing Programs: A multi-institutional case study., , , , and . FIE, page 1-8. IEEE, (2018)A review of games designed to improve introductory computer programming competencies., , and . FIE, page 1-7. IEEE Computer Society, (2014)Towards a Constructionist Serious Game Engine., , and . CompSysTech, page 361-368. ACM, (2016)Creating an Augmented Book from a Geography Textbook., and . ICALT, page 347-348. IEEE, (2019)