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Smelling on the Edge: Using Fuzzy Logic in Edge Computing to Control an Olfactory Display in a Video Game.

, , , and . CoG, page 508-511. IEEE, (2022)

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CHI-Mexico: ten years of the Mexican Conference on HCI., , , , , and . Interactions, 24 (6): 86 (2017)Human computer-interaction in Latin America., , , , and . Pers. Ubiquitous Comput., 25 (2): 255-257 (2021)Predicting Abnormal Respiratory Patterns in Older Adults Using Supervised Machine Learning on Internet of Medical Things Respiratory Frequency Data., , , and . Inf., 14 (12): 625 (2023)¡Vamos!: Observations of Pedestrian Interactions with Driverless Cars in Mexico., , , , , , and . AutomotiveUI, page 210-220. ACM, (2018)Design, Evaluation and Impact of Educational Olfactory Interfaces., and . AMCIS, Association for Information Systems, (2013)Preface to the CLIHC 2019 Special Issue., and . CLEI Electron. J., (2020)UbiComp4All: 1st International Symposium on Inclusive and Equitable Ubiquitous Computing., , , , , and . UbiComp/ISWC Adjunct, page 751-754. ACM, (2023)Heuristic Evaluation of a Gamified Application for Education in Patients with Diabetes., , , , and . MexIHC, page 16:1-16:4. ACM, (2018)Smelling on the Edge: Using Fuzzy Logic in Edge Computing to Control an Olfactory Display in a Video Game., , , and . CoG, page 508-511. IEEE, (2022)Development and usability testing of simulated wind in a racing video game., and . GEM, page 1-2. IEEE, (2015)