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High Resolution Point Cloud Generation from Kinect and HD Cameras using Graph Cut., , , and . VISAPP (2), page 311-316. SciTePress, (2012)A System for View-Dependent Animation., , and . Comput. Graph. Forum, 23 (3): 411-420 (2004)Stylistic Reuse of View-Dependent Animations., , , and . ICVGIP, page 95-100. Allied Publishers Private Limited, (2004)Reusing view-dependent animation., , and . Vis. Comput., 23 (9-11): 707-719 (2007)Modeling of vascular expressions in facial animation., and . CA, page 50-58, 201. IEEE, (1994)The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters., , , , , , , , , and 3 other author(s). Comput. Graph. Forum, 14 (3): 337-348 (1995)Off-line skilled forgery detection on handwritten Devanagri script., , and . NCVPRIPG, page 1-4. IEEE, (2013)Multilevel modelling and rendering of architectural scenes., , , , , , , and . Eurographics (Short Presentations), Eurographics Association, (2003)A measure for mesh compression of time-variant geometry., , , and . Comput. Animat. Virtual Worlds, 15 (3-4): 289-296 (2004)Mixed reality based interaction system for digital heritage., , , and . VRCAI, page 31-37. ACM, (2016)