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Collaborative design of software applications: the role of users., , and . Hum. centric Comput. Inf. Sci., (2018)Intelligent machines for good?: More focus on the context., , and . GOODTECHS, page 289-293. ACM, (2018)YEAST: The Design of a Cooperative Interactive Story Telling and Gamebooks Environment., , and . GAMEON, page 83-87. EUROSIS, (2007)Accessible wayfinding and navigation: a systematic mapping study., , , and . Univers. Access Inf. Soc., 22 (1): 185-212 (March 2023)Privacy Perception when Using Smartphone Applications., , , and . Mob. Networks Appl., 25 (3): 1055-1061 (2020)The Directors' cut: a solution to collaborative multimedia management., , , and . Multim. Tools Appl., 53 (1): 319-344 (2011)On Supporting University Communities in Indoor Wayfinding: An Inclusive Design Approach., , , and . Sensors, 21 (9): 3134 (2021)Exploiting Reinforcement Learning to Profile Users and Personalize Web Pages., , , and . COMPSAC Workshops, page 252-257. IEEE Computer Society, (2014)IoT and Data Visualization to Enhance Hyperlocal Data in a Smart Campus Context., , and . GOODTECHS, page 1-6. ACM, (2018)Human-Drone Interaction: state of the art, open issues and challenges., , and . MAGESys@SIGCOMM, page 43-48. ACM, (2019)