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Structuring Interactions in a Hybrid Virtual Environment - Infrastructure & Usability., , , , and . GRAPP/IVAPP, page 288-297. SciTePress, (2013)Simulating reactive/passive postures by means of a human active torque hybrid minimization., and . GRAPP (AS/IE), page 5-12. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2007)VIXEE an innovative communication infrastructure for virtual institutions., , and . AAMAS, page 1131-1132. IFAAMAS, (2011)Towards next generation coordination infrastructures., , , , and . Knowl. Eng. Rev., 30 (4): 435-453 (2015)Assistant agents to advice users in hybrid structured 3D virtual environments., , , and . Comput. Animat. Virtual Worlds, 25 (3-4): 497-506 (2014)Execution infrastructure for normative virtual environments., , , and . Eng. Appl. Artif. Intell., 26 (1): 51-62 (2013)Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints., , , and . Computer Graphics International, page 324-330. IEEE Computer Society, (2003)A Generic Framework to Exploit Virtual Worlds as Normative and Dynamic Interactive Spaces., , , and . CGVR, page 151-157. CSREA Press, (2009)Evaluating the influence of induced passive torques in the simulation of time-varying human poses., and . Comput. Graph., 32 (3): 474-484 (2008)A shape grammar interpreter for rectilinear forms., , and . Comput. Aided Des., 44 (7): 657-670 (2012)