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Inclusive Design: An Interface for Users with Disabilities.

, , , , and . HCI (27), volume 435 of Communications in Computer and Information Science, page 214-219. Springer, (2014)

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Accessibility in the Virtual Learning Environment Moodle Identification of Problems' Class., , and . WorldCIST (2), volume 570 of Advances in Intelligent Systems and Computing, page 571-580. Springer, (2017)Accessibility and Gamification Applied to Cognitive Training and Memory Improvement., , , , , and . ICITS, volume 918 of Advances in Intelligent Systems and Computing, page 441-451. Springer, (2019)Deaf Students and Comic Hypermedia: Proposal of Accessible Learning Object., , , and . HCI (8), volume 8011 of Lecture Notes in Computer Science, page 133-142. Springer, (2013)Gamification in Education Through Design Thinking., , , and . HCI (17), volume 9747 of Lecture Notes in Computer Science, page 311-321. Springer, (2016)Accessibility Guidelines for the Development of Learning Objects., and . DSAI, volume 14 of Procedia Computer Science, page 155-162. Elsevier, (2012)Automated Accessibility Evaluation Software for Authenticated Environments - A Heuristic Usability Evaluation., , , , and . HCI (7), volume 8516 of Lecture Notes in Computer Science, page 77-88. Springer, (2014)The Emotion Component on Usability Testing Human Computer Interface of an Inclusive Learning Management System., , , and . HCI (14), volume 8523 of Lecture Notes in Computer Science, page 334-345. Springer, (2014)Inclusive Design: An Interface for Users with Disabilities., , , , and . HCI (27), volume 435 of Communications in Computer and Information Science, page 214-219. Springer, (2014)Evaluation of Accessibility with the Deaf User., , , and . HCI (28), volume 373 of Communications in Computer and Information Science, page 276-280. Springer, (2013)Gamification Approaches to Learning and Knowledge Development: A Theorical Review., , , and . WorldCIST (1), volume 444 of Advances in Intelligent Systems and Computing, page 1107-1116. Springer, (2016)