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HandLeVR: Action-Oriented Learning in a VR Painting Simulator.

, , , , , and . SETE@ICWL, volume 11984 of Lecture Notes in Computer Science, page 46-51. Springer, (2019)

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Potentials of Virtual Reality as an Instrument for Research and Education., , , and . i-com, 18 (1): 3-15 (2019)How Can I Grab That?, , and . i-com, 19 (2): 67-85 (2020)Service-Oriented University: Infrastructure for the University of Tomorrow., and . IMC, volume 53 of Communications in Computer and Information Science, page 73-84. (2009)Multitouch-Pursuit - Ein generisches Lernspiel für Tischcomputer., , and . DeLFI, volume P-247 of LNI, page 277-289. GI, (2015)6. Workshop VR/AR-Learning - Aktuelle Entwicklungen, Herausforderungen und Trends zu Lehr- und Lernszenarien mit VR/AR., , and . DELFI Workshops, page 301. Gesellschaft für Informatik e.V., (2023)A new Architecture to Realise Pervasive Communities, , , and . roceedings of the 7th International Workshop on Innovative Internet Community Systems (I2CS 2007), Munich, Germany, (June 2007)Service-basierte Integration dynamischer, interaktiver Medien in Lernplattformen., , , and . DeLFI, volume P-132 of LNI, page 89-100. GI, (2008)Automated feedback on teamwork in programming courses., and . DELFI, volume P-322 of LNI, page 221-222. Gesellschaft für Informatik e.V., (2022)Virtual Reality als Instrument zur Förderung inklusiver Schulbildung: Prozessmerkmale und Herausforderungen., and . DELFI Workshops, page 306. Gesellschaft für Informatik e.V., (2023)Automatische Kamerasteuerung bei Vortragsaufzeichnungen., , and . DeLFI, volume P-207 of LNI, page 243-248. GI, (2012)