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Saliency-Based Artistic Abstraction With Deep Learning and Regression Trees., , and . HVEI, page 1-9. Society for Imaging Science and Technology, (2018)AdWiL: adaptive windows layout manager., , , and . CHI Extended Abstracts, page 4177-4182. ACM, (2009)Engagement with Artificial Intelligence through Natural Interaction Models., , and . EVA, BCS, (2017)Sound and Visual Entrainment in Affective, Bio-Responsive Multi-User VR Interactives., , and . ACIIW, page 1-4. IEEE, (2023)Towards an interactive visualization of game design patterns., , and . DiGRA Conference, (2005)Painterly rendered portraits from photographs using a knowledge-based approach.. Human Vision and Electronic Imaging, volume 6492 of SPIE Proceedings, page 649203. SPIE, (2007)Experiencing Belugas: Action Selection for an Interactive Aquarium Exhibit., , and . Adaptive Behaviour, 15 (1): 99-113 (2007)BioFlockVR: exploring visual entrainment through amorphous nature phenomena in bio-responsive multi-immersant VR interactives., , , , and . ICIGP, page 150-154. ACM, (2019)Using a Contextual Focus Model for an Automatic Creativity Algorithm to Generate Art Work.. BICA, volume 41 of Procedia Computer Science, page 212-219. Elsevier, (2014)Transforming Kantian Aesthetic Principles into Qualitative Hermeneutics for Contemplative AGI Agents., and . AGI, volume 10999 of Lecture Notes in Computer Science, page 238-247. Springer, (2018)