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Impact of digital media on comics.. SIGGRAPH Studio, page 13:1. ACM, (2014)Murmur: kinetic relief sculpture, multi-sensory display, listening machine., , and . TEI, page 231-238. ACM, (2008)You are the Ocean: Interactive Installation., and . Creativity & Cognition, page 414-421. ACM, (2019)GPS comics: seeing thru walls., and . SIGGRAPH Posters, page 24:1. ACM, (2010)Tangible comics: a performance space with full-body interaction., , and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 171-178. ACM, (2007)Expanding the comics canvas: GPS comics., and . Fun and Games, page 27-34. ACM, (2012)Plink blink: collaborative music production via blinking eyes., , and . Advances in Computer Entertainment, page 61:1-61:4. ACM, (2014)