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Emotion Labyrinth: Learning to Rationalize Emotions through 3D Game Environment.

, , and . IIAI-AAI, page 153-158. IEEE Computer Society, (2012)

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Verbal Behavior in Digital Board Game: The Association between Personality Traits and Lying Behavior., and . IIAI-AAI, page 386-390. IEEE Computer Society, (2016)Electric Arc Furnace Voltage Flicker Analysis and Prediction., , , and . IEEE Trans. Instrumentation and Measurement, 60 (10): 3360-3368 (2011)Predicting Consumers' Decision-Making Styles by Analyzing Digital Footprints on Facebook., , , and . Int. J. Inf. Technol. Decis. Mak., 18 (2): 601-627 (2019)Digital Game-Based Learning for Improving Students' Academic Achievement, Learning Motivation, and Willingness to Communicate in an English Course., , and . IIAI-AAI, page 560-563. IEEE Computer Society, (2017)Emotion Labyrinth: Learning to Rationalize Emotions through 3D Game Environment., , and . IIAI-AAI, page 153-158. IEEE Computer Society, (2012)"Landscape Montage" Digital Game for Virtual Counseling Purposes., and . DIGITEL, page 197-201. IEEE, (2012)Developing computer adventure education games on mobile devices for conducting cooperative problem-solving activities., and . IJMLO, 7 (2): 81-98 (2013)The influence of thinking styles and self-adjustment strategies applied to a digital table game., , , and . IJMLO, 11 (3): 242-255 (2017)Advancing Adventure Education Using Digital Motion-Sensing Games., and . J. Educ. Technol. Soc., 19 (4): 178-189 (2016)A remote water sensing system with optical fiber networks., , and . CNSM, page 1-5. IEEE, (2011)