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Tangible programming and informal science learning: making TUIs work for museums., , and . IDC, page 194-201. ACM, (2008)Investigating the efficacy of network visualizations for intelligence tasks., , and . ISI, page 278-283. IEEE, (2013)IndexPen: Two-Finger Text Input with Millimeter-Wave Radar., , , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 6 (2): 79:1-79:39 (2022)Improving HCI with Brain Input: Review, Trends, and Outlook., and . Found. Trends Hum. Comput. Interact., 13 (4): 298-379 (2021)Augmenting spatial skills with semi-immersive interactive desktop displays: do immersion cues matter?, , , , and . AH, page 53-60. ACM, (2015)Brain, body and bytes: psychophysiological user interaction., , , , , and . CHI Extended Abstracts, page 4433-4436. ACM, (2010)Many people, many eyes: aggregating influences of visual perception on user interface design., , , , , and . CHI Extended Abstracts, page 3299-3302. ACM, (2013)Combining Electroencephalograph and Functional Near Infrared Spectroscopy to Explore Users' Mental Workload., , , , , , , and . HCI (16), volume 5638 of Lecture Notes in Computer Science, page 239-247. Springer, (2009)Collision avoidance interface for safe piloting of unmanned vehicles using a mobile device., , and . UIST (Adjunct Volume), page 77-78. ACM, (2012)The sensorium., and . ACM Crossroads, 18 (1): 14-17 (2011)