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Japanese Learning System for Chinese Native Speakers - Development of Database for Learning Kanji Which Have Difference between Chinese and Japanese.

, , , , and . ICALT, page 536-537. IEEE Computer Society, (2005)

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VR Edutainment Material Interlude for Dynamics Experiment and the Development Platform Prelude., , , , and . ICCE, volume 151 of Frontiers in Artificial Intelligence and Applications, page 499-502. IOS Press, (2006)DrilLs-M: Multimedia Testing System with Operation-Style Answering - Application to Kanji Letter Shape Learning -., , , , and . ICCE, volume 133 of Frontiers in Artificial Intelligence and Applications, page 476-483. IOS Press, (2005)Video Tablet Based on Stereo Camera - Human-Friendly Handwritten Capturing System for Educational Use., , , and . ICALT, page 909-911. IEEE Computer Society, (2005)KaLeSy-CJ: Kanji Learning System Focusing on Differences Between Chinese and Japanese., , , , and . HCI (4), volume 4553 of Lecture Notes in Computer Science, page 302-311. Springer, (2007)LEGO Robot Programming Exercise Support for Problem Solving Learning with Game Strategy Planning Tools., , , and . DIGITEL, page 81-88. IEEE Computer Society, (2007)Operation-Style Answering in Multimedia Testing System DrilLs-M for Kanji Letter Shape Learning., , , , and . ICALT, page 647-649. IEEE Computer Society, (2005)Interlude: game edutainment materials for dynamics experiment simulation., , and . AMT, page 303-304. IEEE, (2005)A Proposal of Assistant Support Tool in Classroom Round and Personal Tutoring with a Seating Chart for Introductory C Programming Exercises., and . IV, page 372-377. IEEE Computer Society, (2017)Identification for human posture dynamics induced by visual stimulation., , , , , and . SMC, page 201-207. IEEE, (2011)An Applied C Programming Exercise with Card Game Strategy and Analysis of Codes by a Grouping of Score and Code Metrics., , and . TALE, page 1-6. IEEE, (2019)