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Toward an Assessment Framework for Gamified Environments.

, , , and . EuroSPI, volume 748 of Communications in Computer and Information Science, page 281-293. Springer, (2017)

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Systematic Review Tool to Support the Establishment of a Literature Review., , , , , and . WorldCIST (1), volume 275 of Advances in Intelligent Systems and Computing, page 171-181. Springer, (2014)Automatic Directions for Object Localization in Virtual Environments., , , and . WorldCIST (2), volume 746 of Advances in Intelligent Systems and Computing, page 397-407. Springer, (2018)Building Effective Software Development Teams Based on the Personality of Its Members., , and . EuroSPI, volume 1646 of Communications in Computer and Information Science, page 688-703. Springer, (2022)Assessment of a Gamified Automotive Software Development Environment., , , and . EuroSPI, volume 1646 of Communications in Computer and Information Science, page 106-121. Springer, (2022)Machine Learning-Based Software Development Challenges Focusing on using Best Practices of Software Engineering Standards., , , and . ENC, page 1-7. IEEE, (2023)Exploratory Analysis of Using Gamification in Software Engineering Education., , , , and . CISETC, volume 3691 of CEUR Workshop Proceedings, page 20-30. CEUR-WS.org, (2023)Assessing the knowledge and use of agile methods: A case study in 15 SMEs of Mexico., and . ENC, page 1-6. IEEE, (2022)Software Process Improvement from a Human Perspective., , , and . WorldCIST (1), volume 275 of Advances in Intelligent Systems and Computing, page 287-298. Springer, (2014)Using a platform based on the Basic profile of ISO/IEC 29110 to reinforce DevOps environments., , and . J. Univers. Comput. Sci., 27 (2): 91-110 (2021)Not Teaching Software Engineering Standards to Future Software Engineers-Malpractice?, and . Computer, 54 (5): 81-88 (2021)