Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

New tools in cybertherapy: the VEPSY Web Site., , , , , , , and . Cybertherapy, volume 99 of Studies in Health Technology and Informatics, IOS Press, (2004)Searching for the Metaverse: Neuroscience of Physical and Digital Communities., , and . Cyberpsychology Behav. Soc. Netw., 27 (1): 9-18 (January 2024)Intention, Action, Self and Other: An Evolutionary Model of Presence., , , and . Immersed in Media, Telepresence Theory, Measurement & Technology, Springer, (2015)Multiplayer Serious Games and User Experience: A Comparison Between Paper-Based and Digital Gaming Experience., , , and . GALA, volume 9221 of Lecture Notes in Computer Science, page 54-62. Springer, (2014)Virtual Reality to Support Healthcare Workers in Managing Stress and Anxiety During the COVID-19 Pandemic: An Online Survey., , , , , , , , , and 4 other author(s). HCI (43), volume 13518 of Lecture Notes in Computer Science, page 159-174. Springer, (2022)Is Severe Obesity a Form of Addiction?: Rationale, Clinical Approach, and Controlled Clinical Trial., , , , , , and . Cyberpsychology Behav. Soc. Netw., 9 (4): 457-479 (2006)Global Storm of Stress-Related Psychopathological Symptoms: A Brief Overview on the Usefulness of Virtual Reality in Facing the Mental Health Impact of COVID-19., , , , , , and . Cyberpsychology Behav. Soc. Netw., 23 (11): 782-788 (2020)Virtual Reality-Enhanced Cognitive-Behavioral Therapy for Morbid Obesity: A Randomized Controlled Study with 1 Year Follow-Up., , , , , , , , , and . Cyberpsychology Behav. Soc. Netw., 19 (2): 134-140 (2016)Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine., , and . Cyberpsychology Behav. Soc. Netw., 22 (1): 82-96 (2019)Video Games to Foster Empathy: A Critical Analysis of the Potential of Detroit: Become Human and the Walking Dead., , , and . HCI (9), volume 12189 of Lecture Notes in Computer Science, page 212-228. Springer, (2020)