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Tutorial 2: Designing and Implementing an Effective Virtual Reality Trainer.

, , , and . VR, page 308. IEEE Computer Society, (2001)

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Dynamic Task Sharing Within Human-UxS Teams: Computational Situation Awareness., , , , and . HCI (15), volume 10285 of Lecture Notes in Computer Science, page 443-460. Springer, (2017)Tutorial 2: Designing and Implementing an Effective Virtual Reality Trainer., , , and . VR, page 308. IEEE Computer Society, (2001)Introduction., and . Int. J. Hum. Comput. Interaction, 17 (2): 127-130 (2004)Augmenting This ... Augmented That: Maximizing Human Performance., and . ISMAR, page 1. IEEE Computer Society, (2004)An Adaptive Instructional Architecture for Training and Education., , , , and . HCI (16), volume 4565 of Lecture Notes in Computer Science, page 380-384. Springer, (2007)Virtual Technologies and Environments for Expeditionary Warfare Training (panel)., , and . VR, page 261-. IEEE Computer Society, (2002)Simulated Training in the Military: Where Can We Go from Here?, , , , , and . VR, page 107-108. IEEE Computer Society, (2004)Towards a Closed-Loop Training System: Using a Physiological-Based Diagnosis of the Trainee's State to Drive Feedback Delivery Choices., , and . HCI (16), volume 4565 of Lecture Notes in Computer Science, page 409-414. Springer, (2007)Augmented Cognition for Virtual Environment Evaluation., , , and . Handbook of Virtual Environments, 2nd ed., CRC Press, (2014)Innovation Lessons: Implications of Nikola Tesla's Life for Today's Engineers, Scientists, and Technology Designers., and . HCI (28), volume 529 of Communications in Computer and Information Science, page 183-186. Springer, (2015)