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Computationally Modeling Narratives of Social Group Membership with the Chimeria System.

, , and . CMN, volume 32 of OASIcs, page 123-128. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2013)

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Computationally Modeling Narratives of Social Group Membership with the Chimeria System., , and . CMN, volume 32 of OASIcs, page 123-128. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2013)JavaStrike: a Java programming engine embedded in virtual worlds.. FDG, page 58:1-58:5. ACM, (2019)Exploring the Construction, Play, Use of Virtual Identities in a STEM Learning Game., and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Evaluating virtual reality locomotion interfaces on collision avoidance task with a virtual character., , , and . Vis. Comput., 37 (9-11): 2823-2839 (2021)Impact of Tutorial Modes with Different Time Flow Rates in Virtual Reality Games., , , , and . Proc. ACM Comput. Graph. Interact. Tech., 7 (1): 6:1-6:19 (May 2024)Emotional and cognitive effects of learning with computer simulations and computer videogames., , , , , and . J. Comput. Assist. Learn., 38 (3): 875-891 (2022)The Effects of Badges and Avatar Identification on Play and Making in Educational Games., and . CHI, page 600. ACM, (2018)Towards an Educational Computing Career Exploration Game., , , and . CHI PLAY, page 8-16. ACM, (2022)Real and Virtual Environment Mismatching Induces Arousal and Alters Movement Behavior., , , and . VR, page 626-635. IEEE, (2020)The effects of anthropomorphic avatars vs. non-anthropomorphic avatars in a jumping game.. FDG, page 64:1-64:5. ACM, (2019)