Author of the publication

Requirements Engineering and the Creative Process in the Video Game Industry.

, , and . RE, page 240-252. IEEE Computer Society, (2005)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Mixed Initiative Interactive Edge Detection., , , and . Graphics Interface, page 177-184. (2003)Resolving Color Conflicts During Color Unification., and . LPE, page 22-32. (1997)A probabilistic commonsense reasoner.. Int. J. Intell. Syst., 5 (5): 565-594 (1990)Towards Solving the Multiple Extension Problem: Combining Defaults and Probabilities, and . CoRR, (2013)Probabilistic Regions of Persistence., , and . ECSQARU, volume 548 of Lecture Notes in Computer Science, page 182-189. Springer, (1991)Temporal Bayesian Networks., and . TIME, page 85-92. University of Regina, Regina, SK, Canada, (1994)Choosing reference classes and building provisional models.. Ann. Math. Artif. Intell., (1990)In defense of the Turing test., and . AI Soc., 35 (4): 819-827 (2020)Clue as a Testbed for Automated Theorem Proving.. AI, volume 2338 of Lecture Notes in Computer Science, page 69-78. Springer, (2002)Conditioning on Disjunctive Knowledge: Simpson's Paradox in Default Logic., and . UAI, page 117-128. North-Holland, (1989)