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Interactive Personalised STEM Virtual Lab Based on Self-Directed Learning and Self-Efficacy., , , и . UMAP (Adjunct Publication), стр. 355-358. ACM, (2019)Performance analysis of real-time multimedia transmission in 802.11p based multihop hybrid vehicular networks., , , , и . IWCMC, стр. 1151-1155. ACM, (2010)A Novel Sensor-Based Methodology for Learner's Motivation Analysis in Game-Based Learning., и . Interact. Comput., 26 (4): 305-320 (2014)A Novel Hybrid Machine Learning Framework to Recommend E-Commerce Products., , , , , и . ITCC, стр. 59-67. ACM, (2023)Academic Support 360 Framework in Higher Education., , , , , и . FIE, стр. 1-5. IEEE, (2023)The Influence of Web Page Images on the Performance of Web Servers., , и . ICN (1), том 2093 из Lecture Notes in Computer Science, стр. 821-828. Springer, (2001)The Effect of Educational Game on Children Learning Experience in a Slovakian School., , , и . CSEDU (1), стр. 465-472. SciTePress, (2019)Prediction of Resource Utilisation in Cloud Computing Using Machine Learning., , и . CLOSER, стр. 103-114. SCITEPRESS, (2024)An analysis of flip-classroom pedagogy in first year undergraduate mathematics for computing., , и . FIE, стр. 1-5. IEEE Computer Society, (2014)Final Frontier Game: A Case Study on Learner Experience., , , , , , и . CSEDU (1), стр. 122-129. SciTePress, (2018)