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What I See is Not What You Get: Why Culture-Specific Behaviours for Virtual Characters Should Be User-Tested Across Cultures

, , , , and . AI and Society, (2014)
DOI: 10.1007/s00146-014-0567-2

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Putting the Long-Term into Behavior Change., and . GALA, volume 11385 of Lecture Notes in Computer Science, page 71-81. Springer, (2018)Modeling culture in intelligent virtual agents - From theory to implementation., , , , , , and . Auton. Agents Multi Agent Syst., 30 (5): 931-962 (2016)Generating Norm-Related Emotions in Virtual Agents., , , , , , and . IVA, volume 7502 of Lecture Notes in Computer Science, page 97-104. Springer, (2012)Blame on them, shame on us: combining affective and normative behaviour in intelligent virtual agents., , , , , , , , , and . AAMAS, page 1215-1216. IFAAMAS, (2013)Modeling Culture in Intelligent Virtual Agents - From Theory to Implementation (Extended Abstract)., , , , , , and . AAMAS, page 909-910. ACM, (2016)Don't Be a Stranger-Designing a Digital Intercultural Sensitivity Training Tool that is Culture General., , , , and . IEEE Trans. Learn. Technol., 9 (2): 120-132 (2016)Exploring Design Decisions in Interactive Narrative Games for Behaviour Change: A Case Study., , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 49-59. Springer, (2018)Designing and Evaluating a Virtual Reality Training for Paramedics to Practice Triage in Complex Situations., , , , , , , , and . HCI (17), volume 14027 of Lecture Notes in Computer Science, page 503-522. Springer, (2023)An Agent Model for the Appraisal of Normative Events Based in In-Group and Out-Group Relations., , , , , , , , , and . AAAI, page 1220-1226. AAAI Press, (2013)What I See is Not What You Get: Why Culture-Specific Behaviours for Virtual Characters Should Be User-Tested Across Cultures, , , , and . AI and Society, (2014)