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Handovers and Resumption of Control in Semi-Autonomous Vehicles: What the Automotive Domain can Learn from Human-Robot-Interaction.

, , and . HRI (Companion), page 207-208. ACM, (2017)

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Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games, , , , , and . Evaluating User Experience in Games, chapter 13, Springer, in press.(March 2010)Advanced interaction in university based education., and . INTERACT, page 423-426. Chapman & Hall, (1995)Using Player Type Models for Personalized Game Design - An Empirical Investigation., , , , , , , and . IxD&A, (2016)Der Reisesupermarkt: Design und Entwicklung einer Interaktionsphilosophie für die Beratung in Reisebüros., , and . Software-Ergonomie, volume 45 of Berichte des German Chapter of the ACM, page 281-292. Teubner, (1995)Center for HCI, University of Salzburg., , , , , , and . Interactions, 27 (1): 18-21 (2020)More experiences: other sides of the profession story.. Interactions, 12 (3): 48-49 (2005)Context in mobile HCI.. Mobile HCI, page 355-356. ACM, (2005)Assessing the Usefulness and Acceptance of HERMES MyFuture System in Two European Countries., , , , , and . ISAmI, volume 72 of Advances in Intelligent and Soft Computing, page 205-208. Springer, (2010)Attentional Behavior of Users on the Move Towards Pervasive Advertising Media., , , , , and . Pervasive Advertising, Springer, (2011)Trust in Automated Vehicles., , , , and . i-com, 17 (1): 79-90 (2018)