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The Impact of Tutorial Design on the Novice Gaming Experience., и . HCI (37), том 1580 из Communications in Computer and Information Science, стр. 33-41. Springer, (2022)HCI in praxis: teaching augmented-reality storytelling in a journalism classroom.. Interactions, 26 (6): 72-75 (2019)Automatic Page-Turner for Pianists with Wearable Motion Detector., и . HCI (42), том 12424 из Lecture Notes in Computer Science, стр. 209-218. Springer, (2020)Digital economies and trading in counter strike global offensive: How virtual items are valued to real world currencies in an online barter-free market., и . GEM, стр. 1-6. IEEE, (2015)Construction of cybertypes in Lineage II: an analysis of game interfaces and support documentation., , и . Future Play, стр. 266-267. ACM, (2008)Virtual world professionals and avatar appearance codes.. Future Play, стр. 231-234. ACM, (2010)Are socially exclusive values embedded in the avatar creation interfaces of MMORPGs?, , и . J. Inf., Comm, Ethics in Society, 7 (2/3): 192-210 (2009)Virtual postcards: multimodal stories of online play., , и . CHI Extended Abstracts, стр. 131-140. ACM, (2012)All in a day's work: a study of World of Warcraft NPCs comparing gender to professions., , , и . SIGGRAPH Game Papers, стр. 5:1-5:6. ACM, (2011)E is for Everyone? Best Practices for the Socially Inclusive Design of Avatar Creation Interfaces., и . IE, стр. 2:1-2:8. ACM, (2014)