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Understanding visually impaired people's experiences of social signal perception in face-to-face communication., , , , и . Univers. Access Inf. Soc., 19 (4): 873-890 (2020)What Can Analytics for Teamwork Proxemics Reveal About Positioning Dynamics In Clinical Simulations?, , , , , и . Proc. ACM Hum. Comput. Interact., 5 (CSCW1): 185:1-185:24 (2021)NaMemo2: Facilitating Teacher-Student Interaction with Theory-Based Design and Student Autonomy Consideration., , , , и . CoRR, (2023)Weaving Healthy Behaviors into New Technology Routines: Designing in (and for) the COVID-19 Work-from-Home Period., , , , , , , и . Conference on Designing Interactive Systems (Companion Volume), стр. 393-396. ACM, (2020)Designing Interaction for Multi-agent Cooperative System in an Office Environment., , , , , , , и . HRI (Companion), стр. 668-669. ACM, (2021)ClassBeacons: Designing Distributed Visualization of Teachers-Physical Proximity in the Classroom., , , , и . TEI, стр. 357-367. ACM, (2018)"When He Feels Cold, He Goes to the Seahorse" - Blending Generative AI into Multimaterial Storymaking for Family Expressive Arts Therapy., , и . CHI, стр. 118:1-118:21. ACM, (2024)Social sharing of task-related emotions in Design-Based Learning: Challenges and opportunities., , , и . Int. J. Child Comput. Interact., (2022)Understanding teachers' routines to inform classroom technology design., , и . Educ. Inf. Technol., 22 (4): 1347-1376 (2017)DeepThInk: Designing and probing human-AI co-creation in digital art therapy., , , , , и . Int. J. Hum. Comput. Stud., (января 2024)