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A design method for building in-air gestural interactions.. Federal University of Pernambuco, Recife, Brazil, (2017)ndltd.org (oai:repositorio.ufpe.br:123456789/25630).HuTrain: a Framework for Fast Creation of Real Human Pose Datasets., , , , , , , , и . ISMAR Adjunct, стр. 65-66. IEEE, (2020)Poster: Improving motor rehabilitation process through a natural interaction based system using Kinect sensor., , , и . 3DUI, стр. 145-146. IEEE Computer Society, (2012)Integrated Pipeline for Natural Interaction with Photorealistic Rendering., , , , и . SVR, стр. 125-133. IEEE Computer Society, (2013)Ginput: a tool for fast hi-fi prototyping of gestural interactions in virtual reality., , , , , , , , и . ISMAR Adjunct, стр. 63-64. IEEE, (2020)GoThrough: a Tool for Creating and Visualizing Impossible 3D Worlds Using Portals., , , , и . SBGames, стр. 97-106. IEEE, (2020)Prepose: Privacy, Security, and Reliability for Gesture-Based Programming., , , и . IEEE Symposium on Security and Privacy, стр. 122-137. IEEE Computer Society, (2016)3D Tracking in Industrial Scenarios: A Case Study at the ISMAR Tracking Competition., , , , , и . SVR, стр. 97-106. IEEE Computer Society, (2013)Songverse: A Music-Loop Authoring Tool Based on Virtual Reality., , , , , , , , и . SVR, стр. 216-222. IEEE, (2019)Human Body Motion and Gestures Recognition Based on Checkpoints., , , , и . SVR, стр. 271-278. IEEE Computer Society, (2012)