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Competitive Algorithms for Coevolving Both Game Content and AI. A Case Study: Planet Wars.

, , and . IEEE Trans. Comput. Intell. AI Games, 8 (4): 325-337 (2016)

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On user-centric memetic algorithms., , , and . Soft Comput., 17 (2): 285-300 (2013)Memetic collaborative approaches for finding balanced incomplete block designs., , and . Comput. Oper. Res., (2020)On the Use of Human-Guided Evolutionary Algorithms for Tackling 2D Packing Problems., , and . IWINAC (1), volume 6686 of Lecture Notes in Computer Science, page 354-361. Springer, (2011)Virtual player design using self-learning via competitive coevolutionary algorithms., , and . Nat. Comput., 13 (2): 131-144 (2014)Eryna: una herramienta de apoyo a la revolución de los videojuegos., , and . CoSECivi, volume 1196 of CEUR Workshop Proceedings, page 173-184. CEUR-WS.org, (2014)Computación Efímera: Identificando Retos para la Investigación en Videojuegos., and . CoSECivi, volume 1682 of CEUR Workshop Proceedings, page 1-10. CEUR-WS.org, (2016)Memetic Algorithms and Complete Techniques., , and . Handbook of Memetic Algorithms, volume 379 of Studies in Computational Intelligence, Springer, (2012)A Memetic Algorithm for Designing Balanced Incomplete Blocks., , and . Int. J. Comb. Optim. Probl. Informatics, 2 (1): 14-22 (2011)Solving the tool switching problem with memetic algorithms., , and . Artif. Intell. Eng. Des. Anal. Manuf., 26 (2): 221-235 (2012)Preface for the special issue on Science in Videogames., and . Entertain. Comput., (2017)