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Intercalating the social and the technical: socially robust and enduring computing.

, , and . PDC, page 231-234. ACM, (2010)

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A Low-Cost Parallel VLSI Architecture for Low-Level Vision., , and . MVA, page 11-16. (1992)Including social contexts when broadening computing education., , and . PDC, page 303-304. ACM, (2008)Training Students to Intervene in Information Systems Inherently Involves Organizational and Technology Skill Acquisition., , , and . ECIS, page 99-106. (2000)The Emergence of E-Learning Needs in Participatory Re-Design of e-Service., , and . Int. J. Technol. Educ. Mark., 4 (2): 54-65 (2014)On the Design of Compliance Governance Dashboards for Effective Compliance and Audit Management., , , , , , and . ICSOC/ServiceWave Workshops, volume 6275 of Lecture Notes in Computer Science, page 208-217. (2009)Persuasive Games for Intergenerational Social Interaction in Urban Environments., , and . INTETAIN, volume 215 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 96-104. Springer, (2017)IT for Good. How Technology Adoption and Technological Artefacts can support a Local Community: two case studies., and . C&T, page 39-47. ACM, (2023)License-Aware Service Selection., , , , , and . CEC/EEE, page 305-310. IEEE Computer Society, (2008)Subversive participatory design: reflections on a case study., , and . PDC (2), page 53-56. ACM, (2016)Service licensing: conceptualization, formalization, and expression., and . Serv. Oriented Comput. Appl., 5 (1): 37-59 (2011)